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Redemption

The genre of my game is sinister, this is due to the idea of characters killing each other as it moves from place to place when they are fighting, this us due to it not having a story line. This game consist of many different assets and effects, as well as different features to it to attract the target audience, as well as them advocating what genre this game is this is due to the way and the lay out of the arena. The lay out is very unorganized and broken, this is to show how dark this place is. Furthermore one of the arenas are located in the air as it creates the enjoyment of moving and attaching to different checkpoint, this is different to the other arena.



 
 
 

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